With that said, I have been playing for 30+ hours at this point and have basically enjoyed all of it (the tutorial section is a bit of a chore, but that was supposedly remedied in a patch), and I am yet to finish the main story line as I am still going around completely the sidequests that really help develop the world. Now, games have moved up in price some, but the same equation should still be roughly applicable. Long ago, in the of yestermillenia, there was oft touted that you should be able to play a game for 1 hour for every dollar you paid for it, basically, a $50 game should be something you could play for 50+ hours. I live for the weirder stuff.ĭepends on your grading system, but really it all come down to how long you will enjoy playing the game for. Games with very "normal" settings do absolutely nothing for me. I would, however, pay $60 for Subnautica: Below Zero.įootnote: I'm not trolling about RDR2 and Valhalla. Like I said, I wouldn't pay $2 for Assassin's Creed: Valhalla, as to me it has a boring setting and it's designed for people who want lots of dopamine hits above all else. This is something I've tried to explain time and time again. It's very sincerely strange that feels more like Oddworld or Little Big Adventure in many ways. I think what appeals to me is how non-human and viscerally strange the world is, and not even in a shallow way. ![]() That's because BioMutant is a niche game that, as I said, does things that a lot of other games don't. It's supporting what you love and voting with your wallet because capitalism is what it is and you need to support what you want to see.įor me, this was a $100 game-which I paid to get the statuette-and I'm happy with that pricetag. Someone who really loves dragons is more likely to pay extra for something that has dragons. A Sci-Fi starved Star Trek fan would likely pay extra for Star Trek. A furry-a less-targeted demographic-may pay more for a film if that's furry than someone who isn't. This is something a mainstream Gamer might not understand, but, say, a furry might. If, on the other hand, a game does something incredibly niche-it's old -school fun, it's delightfully weird, it has a lot of wonderment and and a sense of discovery that other games lack, and it tries innovative things that other open-world games don't-then to the niche audience who'd appreciate that it might be worth spending a little more to support the things you like. That doesn't mean that it has to be worth $2 or less to you. The thing about this perspective is that if Red Dead Redemption 2 does nothing for you, it's not even worth $2.
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